Original posted link: .game.mop / viewthread.php? Tid = 1432383 This is a vocational guidance Raiders, Raiders and the general line is different from bo detailed here will not have other professional skills and attention points, this is only for hunters naxx’s a bit of experience. Spider: 1, 阿努布雷坎 mt group if you are a group of hunters to open the leopard, the proposed treatment of open play better before the stone, a natural anti-drinking, a small can, conditions permitting, tie a soul stone. Raiders mostly ran online inner hunter, MT outer ring running through their own practice, I really do not think there is any good to run the inner ring. My approach is to go behind the outer station MT, MT to start running with him on the run, always in front of him, that there is no danger, then a layer of insect groups probably around 6000 damage, 2 level, then hope for the best bar. Another point to note is not to hand quickly under the guard 2, if removed with a silent guardian swarm effect, it does not really think about opening out. Other hunters are mainly responsible for the conversion time to add the location to pull in time, and run around on the scene dealing with the worms. 2, Black Witch France Lena d role as hunters, warriors, after a good start point, designated hunter pull with the disruption to add to the soldiers, after killing two followers can best bo the. Out to be violent because of violent relationships, the entire bo operations less than five minutes, but not more than her own blood pressure is not great. Strong start to eat the natural fire resistance and resistance, the middle to see the situation, you can eat a large blue or natural resistance. 3, Maixner game before the 70% survival, 30% of rush war. 70% before the battle hunters may decide not to touch the bo, fully capable of d Master thieves work, all hunters (including part of the Master Warlock) concentrate on playing the wall web, the spider on the wall by the door in order to distance the remote three units, coordinated protection. As the model is very large bo, Hunter is basically too late to kick down the wall of 8 yards ran bo blind. 30% of the wall after the forget, the full output of this we all know. 2 details mention: the natural anti-medicine on the 1 to 5 according to this click on the shortcut keys; Finally, if MT Unfortunately bo 1x% when they were killed, and there is still opportunity to kill. All the dispersed all melee go to every corner of the room, bo have to kill you one by one ran to kill, the other facing the crowd will not bo head, increasing the likelihood of rush. It should be said at this bo is still some uncertainty, no one can guarantee perfect off the bottom in plague areas: 1, North the Plaguebringer commonly used method 2 on the wall, in other words,world of warcraft, when the 3rd down on the scene What a strange no. Three corners of the soldiers keep the distribution of a hunter a Master assistance. Other remote flash before taking the time to play in the next 2 add. 3 down after the next 180 seconds to give you d, so in the end kill the guards after a small drink water, rush stage of suspended animation after a stay in bo with flash, if unfortunately, ot, to bo got me to open the original tank deterrence position. Actually, this is an old habit of eq. ot, a death does not matter you, do not bo running around pulling the most important thing. 2, how should I say dirty Hill cover, bo overall intensity is relatively low, if they can keep the effective strength of 20 no problem, no technical content. Moves a lot of people said, or else say it under the eye stalk channel. Avoid blindly rushing out, should go along with his teammates, the eye stalk blood 500, and a Master if you go in together, it is easy, and red eyes were a fire on the second, hunters Austrian radio, multiple access immediately after a pseudo-instantaneous, so basically can be done second, but to stand still, it is quite dangerous. The channel after a natural anti-drinking, foolproof. 3, Loatheb typical stakes, not entire naxx hunter most technical content of bo. Master hunters do not like a refrigerator 2 can escape fate, the soldiers do not like to switch defensive posture can save a considerable amount of blood. Their blood to survive had to heap as high as possible. Online timetable for eating stones and bandages are described in detail, not much to say, pay attention because there crit buff, so what black hands useless, add ap to put things right. Also 6T3 too comfortable here, though I have not. Hate District: 1, Patchwerk Hunter questioned the status of being the first bo, before him, we can unashamedly say that we are d, after him, more and more hunters in the face of the fact that a high bo able to end when I was that the concept is not restricted to play a hunter T2.5 advertised magic injury, T3′s back to the magic, but the output of the skills shortage, lack of prompt skills. Closer to home, about 220 after the buff hunter d, storm count less than about 300 points, pet and totem can eat battle cries to more than 110 d, remove the parry dodge about 4,50 d. I can only say try it, mainly to see the bo d treatment and other play. 2, Grobbulus more food a bo, I believe all over the Patchwerk’s Association on the same day he can FD. bo not clear hatred skills, so start the next time you can rest assured FD output of. Violence is relatively high in the case, starting from the bo, including the black witch, sit down and drink plenty of water this concept can be erased from the hunter’s dictionary, the blue bottle is the only choice to maximize d. 3, this bo Glass wasteland for a long time we have been to no avail, to engage in the very collapse. Last few weeks ago that there were 2 hunters before, so I admire incredibly. This shows two problems, one of their treatment is very strong, 2 hunters every 10 seconds rather God will have the basic 2,3 seconds of violent vacuum. Second is their ability to handle add strong. Zombie process rather special, needs a special talent, a wealth of experience and ** to walk – o-. I recall the words of the bo ideal 4 hunters with more appropriate. 3 God can basically put an end to fighting violent rather, a guerrilla in the backcourt, the Society recommended hunters hit Gluth public viewing Reigh video, this would make a very good hunter. I have stayed in front of the back, although personal experience of God is rather mechanical operation, but requires a lot of concentration, do not rush the other started to play, rather hatred of God is great, where suspended animation resistance is very high in ash, in case ot the out of control, the other hunters rather God does not require any treatment. Keep the field, then after the middle of the trap, ran around the front of the zombie pull back, and pull three or four should die, to feign death trap to the Master after the field soldiers to take over. By the way, dodge 5 1.12 Hakkar buff back on here helps a lot. 4, Thaddius than loatheb also feel this simple point, that a few details right. After jumping to kill the child to add, and to communicate with teammates in advance and let them know there are groups to help them jump the leopard, some people do not like the group of leopard, that will disrupt their rhythm, good to confirm in advance. Also keep it open leopard be considered a good amount in advance, or may be too late to go to table edge jump, slide down the table of embarrassment. Last full buff to kill I’ve never run missed, planted in a child on the platform, taken a pt, warning ah; stations often heard people say above, the front hunters, we can not stack, and this is purely misunderstanding, stacked less than either the dead man, or that others are not in place, hunters stand eight yards or 10 yards can stack all 19 layers buff; there is full of natural resistance, because the 4-point moves more neutral treatment . Knight Area: 1, Instructor Razuvious has two kinds of output ways, the normal should be the most long-distance attacks, the collapse roar alarm coming on a few steps back, like hide Oro dust storms, so the output is relatively high. Another if less experienced, you can put the blue light, and has been standing there playing stakes, so that harm is relatively low. In addition many of suspended animation, instructors of hatred more sensitive, where you can pet on the other avoid the use of multiple skills, such as ae, you knock down more than a little blood, trainees, and his use of the value of curbing. 2, harvest Ge Tike Reaper is a very interesting bo, is our first point of contact a highly difficult bo. Division of labor here is very small, each person must play to its own characteristics. Such as the Master does not fit in the spirituality area, because spirituality apprentice magic immunity. Hunter does not fit station Outside (ie, living area) I have nothing to say, but this is not a Bo Raiders, said the situation inside the next. The whole battle can be said from easy to tight from the beginning an apprenticeship of three waves, people feel too easy, then the first one to ride into the inner dead zone, then the first one did not kill a dead end ride and 2 3 apprentices and come in, gradually increasing intensity. About a fifth died after riding, take the lock out will add strategy to reduce the pressure inside, then cavalry appeared, a cavalry to the inner zone becomes a knight and a horse, but still a steady stream of apprentices and knights send them. Pressure to unbearable proportions. Selection skills, take the shield of the Death Knight can choose target hands, the cavalry because of the vampire aura interrupt casting, so the Austrian radio and Sting have to spend, more horse blood, as the case may be targeting next. Here do not begrudge mana, plenty of opportunity later to give you water. Top off the madness of the impact of the mobs, you will face the most vegetables whole naxx bo, only 30W blood, curse fd that one minute to put him to death. 3, the Four Horsemen of the true epic battle level, our association fees to pay on them too much, and the spread of the Internet video are different, we take the MT moves rather than the X-ring moves, so the MT group with keep open as soon as leopard hunters take over the next knight. The rhythm of the whole battle is tight to loose. Mockery of the first two laps because of resistance, and bo skills issues will result in MT can not be in place in time, leaving too much on the stack before a mark caused by attrition. Hunter is the time to open collusion group leopard tank or group of ridicule after ridicule marked, and let 1 bo skills immediately after the open group leopard, with a team quickly to the next bo. Mark will not interrupt the leopard to defend, but if you keep on leopard came after a meteorite or refraction is slow, it is a waste of time, so timing is important. Hunter is very low in the early degrees of freedom, equivalent to the MT pilot, mt does not take hunters can not go. d before the great lords and the lords in the use of rush strategies, they two died, the way you can take Manman Mo, mt is also no need to rush to the next race against time to bo, fighting entered a period of relatively loose, hunters can also be free on the team, the rhythm of their own moves. Concluded that the issue under the syrup, anti-fire and began to eat the dark resistance, the first time after the fire of anti-dwarf lords will be consumed, then a lap before the middle of the dark anti-CD do not eat, until the next time because there is no face dwarf lord fire resistance, treatment of stress is relatively large, dark smoke then drink to reduce a lot of pressure, resistance to pinch the next time the dark drink, Boyd, crashed drank the central area: 1, Sapphiron after 15 bo honed hunter ushered in a world of their own, Sapphiron and kel’thuzad. Relative to the nearly non-stop combat to avoid blizzard, the days can not be output to scattered stations, Curse of the Master solvable task. This hunter can concentrate, full d, the advantages of high mobility and low consumption to play the most. Note that the next point, the dragon on the ground near the attention of the group treated on days scattered to avoid being Frostbolt sputtering, out of the refrigerator not immediately hid behind a pile of people ahead of him to hide a group of people Frostbolt would have died, When he came out ice hockey run again, never too late. Also behind the refrigerator is not attacking, so small water Hekou suspended animation, return to a 1000mana nothing wrong. FD that I played the first 4, the main treatment in this group is to take care-o-, shaman totem liberated me an anti-ice jewelry location, with just edge out of the ring, and elegant totem, 300 in the anti-ice + case still have 1800ap. Unfortunately, Daddy was finally transferred to the MT group, 6% of the time I lie on the – -. 2nd kill shaman not support, d significantly decreased. 2, Kel’Thuzad a. P1 buff to get together after 38 + 5 storm, 2000ap. There was a hunter course, know that this is just good-looking figure, panel d is only a mere 230. Hunter’s main task is to mark the recent speed kill banshee, banshee out signs, and this played should know, avoid premature use of multiple, if not completely out of the camp, then the monster will lead to a large number of add. As time will advance faster and faster refresh, b. 5 minutes into the P2. P2 will stay on the scene only about 3, 4, female demon, remote continue to kill. Then the station a similar C’thun stand, the last hunter, priest middle, Master bayonet point slightly forward, away from each other to stay open, because frost nova sputtering around 10 yards. After P2 kill banshee can play dead for a little ice-resistant equipment, almost 150, the hunter’s advantage ah. Can help you resist the 1 / 3 of Frostbolt. P2 is still somehow a war of attrition, the number is not required limit d, quest for all the professional division of labor, and play to their initiative, feeling P2 can be used for each job has a thing, but also will have a key influence on war. Frostbolt is the single largest cause of attrition, but interrupted or not lies in the fight hands. c. bo 40% of blood into the P3P3 start out from a 4 door 4 or 5 small and strong, eat all control skills, hunters put away the ice ahead of the trap door in the transmission, he can be frozen for a long time. While helping to pass under the control of the top fighters add add, shock, disperse, frost trap. p3 is a big confusion, how to maintain the team’s d is the most critical, 40% have more than 100 W of blood it. ADD treatment because both see the top fighters, so the basic treatment of d can be said … is relatively small, have a sense of crisis, 1W Frostbolt blood but also three things. Since the Cavaliers had four, the feeling behind the two bo little logical sense, and no excitement then 4 knights and excitement, and in general the old gram test whether the team that everyone can dig their own 150% of the potential. Pay: Hunters in Naxx in d and as puller, MA some of the techniques and details for some of the best hunters trespass means some players, hope to see them laugh it off one, puller, MA in the puller / MA this role, primary task is to help the team quickly and safely pull strange, given the proper instructions, with the least time to clear the path, kill the highest efficiency bo. No. 1 Spider Spider bo some small way, a better definition of a qualified puller basically play 2 times the basic no problem in identifying the team members are ready, they began to pull strange, do not in themselves delay time bo war. 2 hunters have a specific task, of course, since it can be a skilled,wow powerleveling, one standard reporter to determine the team to kill the target and kill order, mainly started two small spiders, small spiders and later each refresh, mark what, remind team members that; second is MT leader, introduced a lot of Raiders, I only said some details of their experience, first of all, 41 yards maximum distance d, and the public hunters the same location, because there is no medical, no wear to the others You can compare the ease of d, in the CT and 15 seconds prompted the release of the Swarm, when went to the lead position, open the Wild and slowly close to the MT, d can not stop, note the MT of the buff, when his body The emergence of the Wild buff when to stop moving, this is the test distance, so we can guarantee when you open the Leopard group MT must eat, to d, but the best to use multiple-fire +, not aiming, aimed at release time is longer, you switch the Leopard group influence, when prompted to release the insect groups, see the MT basically ran out 2-3 step turn, immediately switch the Leopard group, and turned to lead, in place after the male defensive switch, d small spider. So the cycle. 2 bo clean up the mobs must be fast, can not go wrong, basically do not have much time to delay, the road leading to bo, with several waves of mobs need to quickly clean up, have some pull strange tricks. Cleaned the hall, they began to clean up the cave, the cave door wave small spiders, but there are two major points will poison spiders in the patrol back and forth, open animal tracking, confirmation patrol strange to leave, immediately pull the small, do not delay, kill out later, pulling patrol (here themselves to pull on the line, in order to fast). Then the inside of a wave in front of a small cave spiders, need to pull, and there was a wave of big spiders patrol, patrol away will not add confirmation after, pull strange, strange pull to kill the future, or a wave of small spiders, , where the location by point, to confirm patrol strange departure, pull strange, Note that here, on the right there is a wave of small spider, the location of the best left point, which is another wave of mobs away from the position after attack Do not immediately cancel the animals of the eye, and other small spiders come together again to cancel, or expense does not matter, or easy to ADD another wave of small spiders. Then run for their own, and kill the patrol, and then started to clean the room 6 bo Bo mobs. Very simple wave of a Bora, go kill the finished drawing, you need to note that, bo room sometimes wave small spider patrol. So they run away, pull the two waves to kill the strange human nature, (do not add a small spider, or pull back to basic is the CR, so, in the strange pull of these two waves when the human form, switch to track wild animals, to confirm that no add small spider) After killing two waves humanoid, pull the small spiders kill, the novice will be able to find the right look to pull strange position. Then all normal. bo war. Nothing to say, eat medicine, d, and sometimes priests to MC security, a hunter may need to open the Wild on the table,gold sellers, then your task is to keep the Wild, that is, you must not die, can not OT3 No. bo mobs are basically the way we’ve seen, and a good kill, point to note is that there are two waves of spiders patrolling, tracking wild animals must be open, pay attention to bo war. Hunter basic task is to hit 70% before the wall, five multi, arcane, serpent. Well. . The sooner the better, bug bit hit, as the MA for the need to observe bo blood, 33% of the time for everyone to stop attacks, such as a spider’s web after full nuke,, but also move out of it dead on the road riding area bo 1 mobs more attention to the fact that, kill the knight, knight captain after the killing, driving a dead track, he observed it, in short, there is no difficulty here peller bo war. Seems to have nothing to say, is d, not too low, and shame on the line. . Oh, well, pay attention to suspended animation clear hatred,, OT is absolutely no way dangerous bo 2 mobs @ @ bo war. Known as the biggest test of naxx team tech bo. Hunters in the resurrection zone, which is on the right, in accordance with the maturity of tactics we use, the primary task is to kill the hunter Austria strange storm, more than 8 yards between each other the distance, but not more than 41 yards too much to ensure that other hunters Step 2 will be able to reach all parts of running. The medication medication, close combat weapons used dph high hands and arms, and then kill the knight, scrapping the horse. But it killed the Austrian Olympic violent storms, must ensure the safety of the medical area. Anyway, crazy d, do not stop bo 3 (4DK) immediate concern for this team,, piller has not introduced me, driving dead track, fast clear blame on the line bo war. There are two knights start certainly need to pull the strange hunter disturbed, to the position after the switching of the Monkey, a deterrent to open a deterrent to prevent the failure of ridicule TANK, tank took over later to a remote location, playing 2 under suspended animation (Note: tank did not take over the time must not feign death), because you start to disrupt, hatred is not low, in order not to OT,, must be suspended animation, then unity of action with the team, the road can be opened leopard population, but there must be careful in dwarf, switch on the timing and distance master, do not be a fireball knocked unconscious, the great lords and dwarf are dead after 41 yards d according to the order of play on the line, play the major sites, or see Raiders of the Association. Plague a good clear area bo 1 mobs, kill run faster, Gargoyle vice tank pull, pull the other hunters disturb bo war. RL will be assigned the task, playing bo attention flash not OT, refresh the mobs on the wall after the first wave of refreshing addition to the normal skeleton warriors, there is a skeleton warriors, and will release a lower shadow damage AE, Mark pulled a strange tank , suggesting that let you play, bo down, go kill the Warriors finished playing bo. Second flush on the wall after a plague more guards, Austria violent skills, high frequency, first kill, the second down after the blood should bo less than 50% or 50%, cleaned warriors, soldiers kill wave , then nuke bo, of course, if the blood in about 40% bo, bo might also be a direct hit bo 2-channel whole warfare, hunters tracking open elements, always observe the plague beast position, see the Raiders play the first wave of bats, insects and the plague animals are killed in the bo 1 room, puller pull complete bat after the first observation of the map by a small animal plague the direction of motion, if it is near the door, puller and quickly pull back up, after all cleared (MT pull the bat Of course, do not kill), the command you can go directly to point B,, A point not to stay. While observing the position of the second animal plague only if from far and near the direction of the movement, ready to pull the plague beast, and clean up is finished, go directly to the point C, stop, clean up bats and insects, animals and other third plague, when the It moves to the nearest point, turned the moment, pull strange, basically do not add bats and insects, kill later to D, and finally a plague beast, nearly 2 points can pull, and then prepared to bo bo war . Not studied how transfer conditions, but in time I feel suspended animation clear hatred, basically will not be sent, hunters do not need to try to steal delivery, can d bo is the best, the second stage is to survive, you can master the rhythm, ensure the survival of the premise, you can move forward on the road did not play bo bo 3 bo fighting mobs. Nothing to say, fight d, as required medication, to improve the life-cap, the spores to eat eat spores, spores did not start when the clear hatred of suspended animation to play a few, do OT. District bo 1 mobs hate hate. . 4 keeper began to pull out of killing, there are only 110 will need to pay attention out on patrol, so pull it away in a strange, (in fact, the new team, I suggest that the DK area clean room, then go to DK District 4 that fat large room to kill so do not trample on the basic fat people outside melee.) OK,, Start, Control to pull, let the pastor on a shield, ran to the door quickly after pulling strange, fixed position, and then cancel the eye of the beast , ready to suspended animation, and basic die, and stopped at the door is to allow sufficient time for their tank fire pull strange, and then have the door, killing 2 110. The next room a total of three waves fat, 2 wave 3, and 1 wave 4, and in addition to bo 2, under the Ooze, standing in the room at the top of each bo 2, before leaving to re-release 3 software will be mud strange, therefore, in order not to waste time, this rule should master. Other new brush ooze out later, face pull, 3 只 ooze kill after the trio immediately kill two sides, shooting at it pull on the line, the second killing three people in the group when, puller to note progress room, because there is a 110, the nearest point on the right when it came time to turn around, pull back to kill, get away after all the rest and so refresh ooze, to pull the control immediately after killing the last four groups, pull back After setting the door, and other soldiers pulled themselves away from the medical staff the best, you can stand behind the soldiers, kill 1 or 2 in a strange time, puller into the room, note the third room, which also has a fat patrol. In room three strange pull out ready to fire, patrol, do not hesitate to come later, not add, direct pull back to kill. This group of four people killed and 110 after the break, so refresh the ooze, ooze refresh after the pull back, and then entered the room two distance d, which three ooze to destroy melee, remote room in the room two kite dead three Xiaoni Ba, never parting near, distance, and 5 yards in hit die, and are quickly through the room after killing three bo into the room, where the attention, after the door 110, the door to the left for all corner of the squat, the first rest, and then kill the 2 110, the room started to clean bo mobs, the basic combination of abnormalities demon, scientists, assistants. Order to kill deformed demon – scientists – assistant, note that the demon would put lightning totem deformities, mainly thieves and hunters to kill, to kill the first priority, when starting to kill the abnormal point ahead of the macro / tar Lightning Totem / cast Auto Shot. As the scene is too beautiful thief may not find the location of lightning totem, so many little hunter macro. After killing the demon deformity AE. So, continue to clear the path, kill 110 of 110. bo war. Nothing to say, with this job than the d it, if the thief, warrior, mage fierce enough, hunters generally play 15W or so, if other professions as a whole is not fierce, good d be more than 17W, I think the pass line set at 14W it. bo 2 on the road over the frog across the river, followed by 3 waves mobs, all with ull,, death is FCbo war. And the old one about, is the need to move the mobile, in the buff for a good place to find arrangements let go. Back to d. No mobs bo bo 3 way battle. 3 Hunter Tranquilizing Shot, hit requirements, hunters shot more than 9, survival of 6 or more. Do not start OT,, soldiers can let go of hands after the d, but also pay attention to suspended animation, you can put a freezing trap, must not OT, stay put rather God bo 4 Blue Wave 2 110 road can kill time to kill bo war. Two brother destroyed, the leopard population jump, eagles keep Daguai, I feel no need to open the wild. 8 yards shooting, basically not the other two copies in the copy of d for the hunter in the d position, different opinions. I say, do not worry about how others have said, do their own limits. Want d high, and I said that several points: First of all, familiar with your MT, which is very important, to what extent he can make you feel the attack will not OT, what kind of attacks OT, you need to prepare clear of suspended animation hatred; Second, the beginning of the operation, if the mobs, then, whether one or more only I were a beginning of a multi-+-fire, then aim, then cycle, OT had to feign death, then snakes up to , and this is my long way since the output of the highest sense, and also the so-called 10-second cycle, had previously been the first snake, and then aim, then multiple, in fact, efficiency is not high, on this point, we can discuss; Again,wow gold safe, a reasonable allocation of your blue, blue = d; fourth, to high, on medication; fifth, in fact, is the most important point, alive! naxx without Hunzai does not allow Hunzai, fueling hope that our brothers wow hunter — the end of