Enchanting

Enchanting

This isn’t really a complaint, its merely an observation and a suggestion. I just got a new weapon on live and put executioner on it. It was really easy… the only thing I had to buy were the 3 potions the recipie called for. The rest were purely enchanting mats and were heavily stocked in my bank. The same goes for almost all melee type enchants. They’re all purely enchanting mats you get from disenchanting an item.

 

Now say I pick up a healing weapon. I have to go farm, or even drop 300g+ on the AH to get 8 primal life and 8 primal waters. Neither of which you get from disenchanting an item. If I pick up a set of healing bracers I have to get 4 more primal life’s…. and another 6 for a new set of gloves. The same goes for caster enchanting mats. Gloves are 6 primal mana’s, bracers are 6 primal water’s and 6 primal fire’s, sunfire is 6 primal fires and a primal might, and lastly soulfrost is 6 primal water’s and 6 primal shadow’s. The only enchant that boosts either healing or spell damage without using primals is the +40 spell damage one.

 

I get it the idea of it. Use primal life for healing, and a mix of fire, water, and shadow for spell damage. It makes sense to a point… but it’s immenstly costly and the primal’s don’t drop from disenchanting an item.

 

So there’s the observation… and here’s the suggestions.

 

1. Take the primals out of enchanting recipie’s.

 

2. Make mote’s drop from disenchanting an item (mote’s of shadow from something with shadow resistance or shadow damage and so forth.)

 

3. Instead of requiring primal’s for high end enchants… make a sort of quest for it. Not an actual quest, but maybe something like go and kill a particular mob that has a chance to drop an item. That item can then be disenchanted into a special type of enchanting mat that used solely these high end enchants.

 

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