Posted on September 28th, 2009 by admin
We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Big Hit Box gets their hands on a Raging Deathbringer and Stormstrike crits you with math.
This doesn’t have a whole lot to do with WoW, but Of Teeth and Claws reviews the demo of a pretty slick indie game. AaaaaAAaaaAAAaaAAAAaAAAAA!!!
Episode 7 of The Hunting Party Podcast is available for download, featuring Munken, one of Ensidia’s hunters.
Hunters Rhok continues their series on pet control, this time highlighting the art of organizing your pet bar.
Runeforge Gossip takes a look at World of Logs.
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Posted on September 24th, 2009 by admin
3 Point Entertainment (makers of the official World of Warcraft steins) has released a brand new stein, modeled after the epic Brewfest mug the Tankard o’ Terror. As you can see above, this beauty of a brewholder is much different from the other mugs — it’s made to look exactly like the ingame item, even though that means it’s more angled than curved and a little bit primitive-looking. It’s also a huge piece of stoneware, standing over nine inches tall and weighing four pounds. I don’t know that you’d ever want to drink anything out of it, but I guess, fittingly for a tanking tankard, if you hit someone over the head with it, they’d feel it.
Alex will be able to tell us what that’s like, as he’s already got one ordered. This mug is also much cheaper than the other mugs — it’s only $39.99 (as if “only” was a fitting adjective for a purchase like this), which means that 3 Point has probably heard your complaining here in our comments sections and decided to offer up a lower price point option. I won’t be going for this one, but the idea of replicating Azerothian cookery in real-life is
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Posted on September 21st, 2009 by admin
I hate to admit it, but he’s starting to grow on me. Yes, he’s an arrogant, petulant, mercurial and often ridiculously bellicose orc who has no direct reason for his ridiculous hatred of humans, but he’s also out there doing things, which is more than certain other orc heroes can claim. Even if some people think a basic campfire could lead the Horde better than he could. It’s possible that the fact everyone hates him made me want to give him another look, I’m weird that way.
Yes, I’m talking about Garrosh Hellscream. Everyone’s favorite “Oh I hate that guy” guy. And to be frank from the first time my Tauren Warrior stepped off of his kodo in front of the fire in Garadar I’ve kind of disliked him. He was whiny, dismissive, and petulant, (yes, I said it twice, you’re lucky I didn’t just type it 3000 times) and frankly even after I went through one of the longest (in terms of what it had me do, anyway) quest chains in BC to finally, finally get Thrall to come out and slap some sense into the kid (which he did with a kicking lightshow – remember Laser Floyd? Yeah, even Laser Floyd didn’t have demon
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Posted on September 14th, 2009 by admin
Here’s our podcast from last weekend, when both Amanda Dean and Adam Holisky tuned in to join Turpster and I and talk about the biggest stories of the past week in Warcraft. Unfortunately, it was a bad day for Skype, so we had some rough tumbles with lag and audio problems, but we did manage to get in some good insight about Matt Low’s thoughts on why you probably shouldn’t play a Priest, the incoming lore reasons on why those new race/class combos are possible, Adam’s challenge to Blizzard and their veiled release information, and what our faction transfer survey came up with in terms of conclusions. Despite the technical issues, I’m told it was still a pretty good show, so tune in below to hear it for yourself.
This week, we’re going live at a special time (and yes, apologies to the guy who last week that we were switching around times constantly — this is only because I’m embarking on a cross-country move later in the week, and the rest of the year we should always be found on Saturdays). We’ll be live this Wednesday evening, September 16th, 2009 6:00 PM EDT
right over on our Ustream page. I know that's probably a little
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Posted on September 10th, 2009 by admin
This post by homestar over on WoW Ladies LJ reminds me of an issue we’d let drop by the wayside: where exactly is that help that World Explorers were supposed to get? Right now, as you move around the world trying to pick up the World Explorer achievement (and title), there’s no real way to tell exactly what places you’ve explored and which you haven’t. Obviously, the map colors in as you wander around, but it’s not so granular that you can tell exactly where you need to go, so if there’s only one small location you have to visit, as with homestar, you end up wandering around desperately trying to find that one little place you haven’t hit yet.
The good news is that Blizzard already mentioned we would get help for this. The bad news is that it was over a year ago. Bornakk said that we’d have a way to tell on the map just where locations had been discovered and where they hadn’t been seen yet, but since then we haven’t really heard anything more about it. Obviously, a few things have been added to the maps, including quest icons, and instance maps have been added as well, but where’s the Explorer help?
At this
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Posted on September 7th, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
This week’s e-mail describes a fairly typical loot drama situation. What makes it unique is that it involves the guild leader, who did not handle the issue very well at all, as you will see. As officers, we have to be very careful about how we handle loot for our own characters. We have to set the example for how we’d like our members to deal with loot issues. Let’s look at the e-mail first. Then I’ll talk about what this guild leader should have done differently.
Hello — I have written to you before regarding an attendance issue in the guild I was in. Your response was very timely and incredibly helpful — once 3.2 hit we made raids happen a lot quicker. Recently, we made an adventure into Ulduar. We did very well for a small guild and got up to Thorim in one night. After a few wipes, one person had to leave and was replaced with a new person. We made the decision to have the new person switch to his DPS spec and had one of our existing DPS go to a tank spec. We downed him that attempt (which was awesome). I was the Master
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Posted on September 3rd, 2009 by admin
Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, Mangle, Barkskin, and an enraged pack of mobile woodland things are headed our way. We advise stealthing.
Hail, Druids. This week, we continue the long march through levels 41 to 50. Due to some recent RL events I haven’t had much time to get on the 3.2.2 PTR, but when I do, I’ll try to see how Druids are shaping up on the revamped Onyxia fight and how much use the new Predatory Instincts is getting.
Without further ado:
Between 41 and 50, Ferals should add 2/2 Improved Leader of the Pack to their builds, and as I wrote on the 31-40 leveling guide, I think this talent is the greatest thing since sliced bread. As soon as you add this, Feral’s mana problems while you’re leveling and grinding just vanish; you’ll be gaining 8% of your maximum mana each time ILotP’s self-heal procs. While some Ferals abandon the talent at 80, a number of raid builds still incorporate it because: a). the 4% self-heal on crits adds up to a lot of +healing done for melee, tanks, and Hunters on fights with heavy raid damage, and: b). You’re likely to be
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